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Everything ran smoother, was bigger and more detailed, and it just plain had a lot more depth and character to it.
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Rest in peace, Gunpei Yokoi.Įverything a sequel should be and more, this was a vast and complete improvement over Super Mario Land. Jumping, squishing Goombas, kicking shells, and throwing fireballs generate sounds that anyone will recognize if they've played the three NES Mario games. The sound effects in this game seem more "Mario-ish" than those of the first Mario Land. No more having to start from square one when your Game Boy's batteries wear out. You can also save your progress, which makes perfect sense considering that the old Game Boys were serious battery-guzzlers IMO. The first Super Mario Land plays similarly to the first Super Mario Bros, while SML2 plays more like Mario World.
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Mario travels from level to level via an over-world map, just like in SMB3 and SMW (although the style of this game's over-world more closely resembles the latter). This game is perhaps the least linear of all the Mario games I've played (I've never played the 3-D games). No more having to strain your eyes to see Mario. In graphics, game play, and presentation, this game has its predecessor beat. I'm not saying I don't the first Super Mario Land, but out of the two SML games which actually star Mario (SM元 has you controlling Wario instead of Mario), I prefer SML2.
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